Maratis Engine
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#include <MEngine.h>
MEngine::MEngine | ( | void | ) |
MEngine::~MEngine | ( | void | ) |
MDataLoader* MEngine::getArmatureAnimLoader | ( | void | ) | [inline] |
MBehaviorManager* MEngine::getBehaviorManager | ( | void | ) | [inline] |
MDataLoader* MEngine::getFontLoader | ( | void | ) | [inline] |
MGame* MEngine::getGame | ( | void | ) | [inline] |
MDataLoader* MEngine::getImageLoader | ( | void | ) | [inline] |
MInputContext* MEngine::getInputContext | ( | void | ) | [inline] |
MEngine * MEngine::getInstance | ( | void | ) | [static] |
MLevel* MEngine::getLevel | ( | void | ) | [inline] |
MDataLoader* MEngine::getLevelLoader | ( | void | ) | [inline] |
MDataLoader* MEngine::getMaterialsAnimLoader | ( | void | ) | [inline] |
MDataLoader* MEngine::getMeshLoader | ( | void | ) | [inline] |
MPhysicsContext* MEngine::getPhysicsContext | ( | void | ) | [inline] |
MRenderer* MEngine::getRenderer | ( | void | ) | [inline] |
MRendererManager* MEngine::getRendererManager | ( | void | ) | [inline] |
MRenderingContext* MEngine::getRenderingContext | ( | void | ) | [inline] |
MScriptContext* MEngine::getScriptContext | ( | void | ) | [inline] |
MSoundContext* MEngine::getSoundContext | ( | void | ) | [inline] |
MDataLoader* MEngine::getSoundLoader | ( | void | ) | [inline] |
MSystemContext* MEngine::getSystemContext | ( | void | ) | [inline] |
MDataLoader* MEngine::getTexturesAnimLoader | ( | void | ) | [inline] |
bool MEngine::loadLevel | ( | const char * | filename | ) |
void MEngine::setGame | ( | MGame * | game | ) |
void MEngine::setInputContext | ( | MInputContext * | inputContext | ) |
void MEngine::setLevel | ( | MLevel * | level | ) |
void MEngine::setPhysicsContext | ( | MPhysicsContext * | physicsContext | ) |
void MEngine::setRenderer | ( | MRenderer * | renderer | ) |
void MEngine::setRenderingContext | ( | MRenderingContext * | renderingContext | ) |
void MEngine::setScriptContext | ( | MScriptContext * | scriptContext | ) |
void MEngine::setSoundContext | ( | MSoundContext * | soundContext | ) |
void MEngine::setSystemContext | ( | MSystemContext * | systemContext | ) |