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Maratis Engine
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#include <MEngine.h>
| MEngine::MEngine | ( | void | ) |
| MEngine::~MEngine | ( | void | ) |
| MDataLoader* MEngine::getArmatureAnimLoader | ( | void | ) | [inline] |
| MBehaviorManager* MEngine::getBehaviorManager | ( | void | ) | [inline] |
| MDataLoader* MEngine::getFontLoader | ( | void | ) | [inline] |
| MGame* MEngine::getGame | ( | void | ) | [inline] |
| MDataLoader* MEngine::getImageLoader | ( | void | ) | [inline] |
| MInputContext* MEngine::getInputContext | ( | void | ) | [inline] |
| MEngine * MEngine::getInstance | ( | void | ) | [static] |
| MLevel* MEngine::getLevel | ( | void | ) | [inline] |
| MDataLoader* MEngine::getLevelLoader | ( | void | ) | [inline] |
| MDataLoader* MEngine::getMaterialsAnimLoader | ( | void | ) | [inline] |
| MDataLoader* MEngine::getMeshLoader | ( | void | ) | [inline] |
| MPhysicsContext* MEngine::getPhysicsContext | ( | void | ) | [inline] |
| MRenderer* MEngine::getRenderer | ( | void | ) | [inline] |
| MRendererManager* MEngine::getRendererManager | ( | void | ) | [inline] |
| MRenderingContext* MEngine::getRenderingContext | ( | void | ) | [inline] |
| MScriptContext* MEngine::getScriptContext | ( | void | ) | [inline] |
| MSoundContext* MEngine::getSoundContext | ( | void | ) | [inline] |
| MDataLoader* MEngine::getSoundLoader | ( | void | ) | [inline] |
| MSystemContext* MEngine::getSystemContext | ( | void | ) | [inline] |
| MDataLoader* MEngine::getTexturesAnimLoader | ( | void | ) | [inline] |
| bool MEngine::loadLevel | ( | const char * | filename | ) |
| void MEngine::setGame | ( | MGame * | game | ) |
| void MEngine::setInputContext | ( | MInputContext * | inputContext | ) |
| void MEngine::setLevel | ( | MLevel * | level | ) |
| void MEngine::setPhysicsContext | ( | MPhysicsContext * | physicsContext | ) |
| void MEngine::setRenderer | ( | MRenderer * | renderer | ) |
| void MEngine::setRenderingContext | ( | MRenderingContext * | renderingContext | ) |
| void MEngine::setScriptContext | ( | MScriptContext * | scriptContext | ) |
| void MEngine::setSoundContext | ( | MSoundContext * | soundContext | ) |
| void MEngine::setSystemContext | ( | MSystemContext * | systemContext | ) |
1.7.3