Maratis Engine
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#include <MCore.h>
#include "MKey.h"
#include "MObject3dAnim.h"
#include "MTextureAnim.h"
#include "MMaterialAnim.h"
#include "MArmatureAnim.h"
#include "MTexturesAnim.h"
#include "MMaterialsAnim.h"
#include "MFXManager.h"
#include "MVariable.h"
#include "MBehavior.h"
#include "MBehaviorCreator.h"
#include "MBehaviorManager.h"
#include "MRenderer.h"
#include "MRendererCreator.h"
#include "MRendererManager.h"
#include "MBox3d.h"
#include "MFrustum.h"
#include "MFont.h"
#include "MTexture.h"
#include "MMaterial.h"
#include "MArmature.h"
#include "MMesh.h"
#include "MMeshTools.h"
#include "MFontRef.h"
#include "MShaderRef.h"
#include "MSoundRef.h"
#include "MMeshRef.h"
#include "MTextureRef.h"
#include "MArmatureAnimRef.h"
#include "MTexturesAnimRef.h"
#include "MMaterialsAnimRef.h"
#include "MObject3d.h"
#include "MOBone.h"
#include "MOCamera.h"
#include "MOLight.h"
#include "MOSound.h"
#include "MOEntity.h"
#include "MOText.h"
#include "MScene.h"
#include "MLevel.h"
#include "MGame.h"
Classes | |
class | MEngine |
Defines | |
#define | M_ENGINE_EXPORT |
#define | M_OBJECT3D 0 |
#define | M_OBJECT3D_BONE 1 |
#define | M_OBJECT3D_CAMERA 2 |
#define | M_OBJECT3D_LIGHT 3 |
#define | M_OBJECT3D_ENTITY 4 |
#define | M_OBJECT3D_SOUND 5 |
#define | M_OBJECT3D_TEXT 6 |
#define | M_REF_MESH 0 |
#define | M_REF_TEXTURE 1 |
#define | M_REF_SOUND 2 |
#define | M_REF_ARMATURE_ANIM 3 |
#define | M_REF_MATERIALS_ANIM 4 |
#define | M_REF_TEXTURES_ANIM 5 |
#define | M_REF_SHADER 6 |
#define | M_REF_FONT 7 |
#define M_ENGINE_EXPORT |
#define M_OBJECT3D 0 |
#define M_OBJECT3D_BONE 1 |
#define M_OBJECT3D_CAMERA 2 |
#define M_OBJECT3D_ENTITY 4 |
#define M_OBJECT3D_LIGHT 3 |
#define M_OBJECT3D_SOUND 5 |
#define M_OBJECT3D_TEXT 6 |
#define M_REF_ARMATURE_ANIM 3 |
#define M_REF_FONT 7 |
#define M_REF_MATERIALS_ANIM 4 |
#define M_REF_MESH 0 |
#define M_REF_SHADER 6 |
#define M_REF_SOUND 2 |
#define M_REF_TEXTURE 1 |
#define M_REF_TEXTURES_ANIM 5 |