#include <MOLight.h>
List of all members.
Constructor & Destructor Documentation
MOLight::MOLight |
( |
void |
| ) |
|
MOLight::~MOLight |
( |
void |
| ) |
|
MOLight::MOLight |
( |
const MOLight & |
light | ) |
|
Member Function Documentation
void MOLight::castShadow |
( |
bool |
shadow | ) |
[inline] |
MVector3* MOLight::getColor |
( |
void |
| ) |
[inline] |
MVector3 MOLight::getFinalColor |
( |
void |
| ) |
const [inline] |
float MOLight::getIntensity |
( |
void |
| ) |
[inline] |
float MOLight::getRadius |
( |
void |
| ) |
[inline] |
float MOLight::getShadowBias |
( |
void |
| ) |
[inline] |
float MOLight::getShadowBlur |
( |
void |
| ) |
[inline] |
unsigned int MOLight::getShadowQuality |
( |
void |
| ) |
[inline] |
float MOLight::getSpotAngle |
( |
void |
| ) |
[inline] |
float MOLight::getSpotExponent |
( |
void |
| ) |
[inline] |
int MOLight::getType |
( |
void |
| ) |
[inline, virtual] |
bool MOLight::isCastingShadow |
( |
void |
| ) |
[inline] |
void MOLight::setColor |
( |
const MVector3 & |
color | ) |
[inline] |
void MOLight::setIntensity |
( |
float |
intensity | ) |
[inline] |
void MOLight::setRadius |
( |
float |
radius | ) |
[inline] |
void MOLight::setShadowBias |
( |
float |
shadowBias | ) |
[inline] |
void MOLight::setShadowBlur |
( |
float |
shadowBlur | ) |
[inline] |
void MOLight::setShadowQuality |
( |
unsigned int |
shadowQuality | ) |
[inline] |
void MOLight::setSpotAngle |
( |
float |
angle | ) |
[inline] |
void MOLight::setSpotExponent |
( |
float |
exponent | ) |
[inline] |
void MOLight::updateVisibility |
( |
MOCamera * |
camera | ) |
[virtual] |
The documentation for this class was generated from the following files: