#include <MOLight.h>
List of all members.
Constructor & Destructor Documentation
| MOLight::MOLight |
( |
void |
| ) |
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| MOLight::~MOLight |
( |
void |
| ) |
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| MOLight::MOLight |
( |
const MOLight & |
light | ) |
|
Member Function Documentation
| void MOLight::castShadow |
( |
bool |
shadow | ) |
[inline] |
| MVector3* MOLight::getColor |
( |
void |
| ) |
[inline] |
| MVector3 MOLight::getFinalColor |
( |
void |
| ) |
const [inline] |
| float MOLight::getIntensity |
( |
void |
| ) |
[inline] |
| float MOLight::getRadius |
( |
void |
| ) |
[inline] |
| float MOLight::getShadowBias |
( |
void |
| ) |
[inline] |
| float MOLight::getShadowBlur |
( |
void |
| ) |
[inline] |
| unsigned int MOLight::getShadowQuality |
( |
void |
| ) |
[inline] |
| float MOLight::getSpotAngle |
( |
void |
| ) |
[inline] |
| float MOLight::getSpotExponent |
( |
void |
| ) |
[inline] |
| int MOLight::getType |
( |
void |
| ) |
[inline, virtual] |
| bool MOLight::isCastingShadow |
( |
void |
| ) |
[inline] |
| void MOLight::setColor |
( |
const MVector3 & |
color | ) |
[inline] |
| void MOLight::setIntensity |
( |
float |
intensity | ) |
[inline] |
| void MOLight::setRadius |
( |
float |
radius | ) |
[inline] |
| void MOLight::setShadowBias |
( |
float |
shadowBias | ) |
[inline] |
| void MOLight::setShadowBlur |
( |
float |
shadowBlur | ) |
[inline] |
| void MOLight::setShadowQuality |
( |
unsigned int |
shadowQuality | ) |
[inline] |
| void MOLight::setSpotAngle |
( |
float |
angle | ) |
[inline] |
| void MOLight::setSpotExponent |
( |
float |
exponent | ) |
[inline] |
| void MOLight::updateVisibility |
( |
MOCamera * |
camera | ) |
[virtual] |
The documentation for this class was generated from the following files: