Maratis Engine
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#include <MArmatureAnim.h>
Public Member Functions | |
MArmatureAnim (void) | |
~MArmatureAnim (void) | |
void | destroy (void) |
MObject3dAnim * | allocBonesAnim (unsigned int size) |
void | clearBonesAnim (void) |
unsigned int | getBonesAnimNumber (void) |
MObject3dAnim * | getBonesAnim (void) |
Static Public Member Functions | |
static MArmatureAnim * | getNew (void) |
MArmatureAnim::MArmatureAnim | ( | void | ) |
MArmatureAnim::~MArmatureAnim | ( | void | ) |
MObject3dAnim * MArmatureAnim::allocBonesAnim | ( | unsigned int | size | ) |
void MArmatureAnim::clearBonesAnim | ( | void | ) |
void MArmatureAnim::destroy | ( | void | ) |
MObject3dAnim* MArmatureAnim::getBonesAnim | ( | void | ) | [inline] |
unsigned int MArmatureAnim::getBonesAnimNumber | ( | void | ) | [inline] |
MArmatureAnim * MArmatureAnim::getNew | ( | void | ) | [static] |