#include <MArmature.h>
List of all members.
Constructor & Destructor Documentation
| MArmature::MArmature |
( |
void |
| ) |
|
| MArmature::~MArmature |
( |
void |
| ) |
[virtual] |
Member Function Documentation
| MOBone * MArmature::addNewBone |
( |
void |
| ) |
|
| void MArmature::allocBones |
( |
unsigned int |
size | ) |
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| void MArmature::clearBones |
( |
void |
| ) |
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| void MArmature::constructBonesInversePoseMatrix |
( |
void |
| ) |
|
| MOBone* MArmature::getBone |
( |
unsigned int |
bId | ) |
[inline] |
| MOBone * MArmature::getBoneByName |
( |
const char * |
name | ) |
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| bool MArmature::getBoneId |
( |
const char * |
boneName, |
|
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unsigned int * |
bId |
|
) |
| |
| unsigned int MArmature::getBonesNumber |
( |
void |
| ) |
[inline] |
| void MArmature::processBonesLinking |
( |
void |
| ) |
|
| void MArmature::updateBonesSkinMatrix |
( |
void |
| ) |
|
The documentation for this class was generated from the following files: