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Maratis Engine
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| addNewBone(void) | MArmature | |
| allocBones(unsigned int size) | MArmature | |
| clearBones(void) | MArmature | |
| constructBonesInversePoseMatrix(void) | MArmature | |
| getBone(unsigned int bId) | MArmature | [inline] |
| getBoneByName(const char *name) | MArmature | |
| getBoneId(const char *boneName, unsigned int *bId) | MArmature | |
| getBonesNumber(void) | MArmature | [inline] |
| MArmature(void) | MArmature | |
| processBonesLinking(void) | MArmature | |
| updateBonesSkinMatrix(void) | MArmature | |
| ~MArmature(void) | MArmature | [virtual] |
1.7.3