Maratis Engine
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addNewBone(void) | MArmature | |
allocBones(unsigned int size) | MArmature | |
clearBones(void) | MArmature | |
constructBonesInversePoseMatrix(void) | MArmature | |
getBone(unsigned int bId) | MArmature | [inline] |
getBoneByName(const char *name) | MArmature | |
getBoneId(const char *boneName, unsigned int *bId) | MArmature | |
getBonesNumber(void) | MArmature | [inline] |
MArmature(void) | MArmature | |
processBonesLinking(void) | MArmature | |
updateBonesSkinMatrix(void) | MArmature | |
~MArmature(void) | MArmature | [virtual] |