#include <MOEntity.h>
List of all members.
Constructor & Destructor Documentation
| MPhysicsProperties::MPhysicsProperties |
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void |
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| MPhysicsProperties::~MPhysicsProperties |
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void |
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Member Function Documentation
| void MPhysicsProperties::deleteConstraint |
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void |
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| float MPhysicsProperties::getAngularDamping |
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void |
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[inline] |
| float MPhysicsProperties::getAngularFactor |
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void |
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[inline] |
| unsigned int MPhysicsProperties::getCollisionObjectId |
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void |
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[inline] |
| float MPhysicsProperties::getFriction |
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void |
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[inline] |
| float MPhysicsProperties::getLinearDamping |
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void |
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[inline] |
| MVector3* MPhysicsProperties::getLinearFactor |
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void |
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[inline] |
| float MPhysicsProperties::getMass |
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void |
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[inline] |
| float MPhysicsProperties::getRestitution |
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void |
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[inline] |
| unsigned int MPhysicsProperties::getShapeId |
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void |
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[inline] |
| bool MPhysicsProperties::isGhost |
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void |
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[inline] |
| void MPhysicsProperties::setAngularDamping |
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float |
angularDamping | ) |
[inline] |
| void MPhysicsProperties::setAngularFactor |
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float |
angularFactor | ) |
[inline] |
| void MPhysicsProperties::setCollisionObjectId |
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unsigned int |
collisionObjectId | ) |
[inline] |
| void MPhysicsProperties::setFriction |
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float |
friction | ) |
[inline] |
| void MPhysicsProperties::setGhost |
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bool |
ghost | ) |
[inline] |
| void MPhysicsProperties::setLinearDamping |
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float |
linearDamping | ) |
[inline] |
| void MPhysicsProperties::setLinearFactor |
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const MVector3 & |
linearFactor | ) |
[inline] |
| void MPhysicsProperties::setMass |
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float |
mass | ) |
[inline] |
| void MPhysicsProperties::setRestitution |
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float |
restitution | ) |
[inline] |
| void MPhysicsProperties::setShapeId |
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unsigned int |
shapeId | ) |
[inline] |
The documentation for this class was generated from the following files: