Maratis Engine
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crossProduct(const MVector3 &vec) const | MVector3 | [inline] |
dotProduct(const MVector3 &vec) const | MVector3 | [inline] |
getLength() const | MVector3 | [inline] |
getNormalized() const | MVector3 | |
getRotatedAxis(double angle, const MVector3 &axis) const | MVector3 | |
getRotatedX(double angle) const | MVector3 | |
getRotatedY(double angle) const | MVector3 | |
getRotatedZ(double angle) const | MVector3 | |
getSquaredLength() const | MVector3 | [inline] |
lerp(const MVector3 &vec, float factor) const | MVector3 | [inline] |
loadIdentity(void) | MVector3 | [inline] |
MVector3(void) | MVector3 | [inline] |
MVector3(float newX, float newY, float newZ) | MVector3 | [inline] |
MVector3(const float value) | MVector3 | [inline] |
MVector3(const float *values) | MVector3 | [inline] |
MVector3(const MVector3 &vec) | MVector3 | [inline] |
MVector3(const MVector2 &vec) | MVector3 | [inline] |
normalize() | MVector3 | |
operator const float *() const | MVector3 | [inline] |
operator float *() const | MVector3 | [inline] |
operator!=(const MVector3 &vec) const | MVector3 | [inline] |
operator*(const float value) const | MVector3 | [inline] |
operator*(const MVector3 &vec) const | MVector3 | [inline] |
operator*(float factor, const MVector3 &vec) | MVector3 | [friend] |
operator*=(const float value) | MVector3 | [inline] |
operator+(const MVector3 &vec) const | MVector3 | [inline] |
operator+(const float &value) const | MVector3 | [inline] |
operator+(void) const | MVector3 | [inline] |
operator+=(const MVector3 &vec) | MVector3 | [inline] |
operator-(const MVector3 &vec) const | MVector3 | [inline] |
operator-(const float &value) const | MVector3 | [inline] |
operator-(void) const | MVector3 | [inline] |
operator-=(const MVector3 &vec) | MVector3 | [inline] |
operator/(const MVector3 &vec) const | MVector3 | [inline] |
operator/(const float value) const | MVector3 | [inline] |
operator/=(const float value) | MVector3 | [inline] |
operator=(const float value) | MVector3 | [inline] |
operator==(const MVector3 &vec) const | MVector3 | [inline] |
rotateAxis(double angle, const MVector3 &axis) | MVector3 | |
rotateX(double angle) | MVector3 | |
rotateY(double angle) | MVector3 | |
rotateZ(double angle) | MVector3 | |
set(const float newX, const float newY, const float newZ) | MVector3 | [inline] |
x | MVector3 | |
y | MVector3 | |
z | MVector3 |