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Maratis Engine
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| crossProduct(const MVector3 &vec) const | MVector3 | [inline] |
| dotProduct(const MVector3 &vec) const | MVector3 | [inline] |
| getLength() const | MVector3 | [inline] |
| getNormalized() const | MVector3 | |
| getRotatedAxis(double angle, const MVector3 &axis) const | MVector3 | |
| getRotatedX(double angle) const | MVector3 | |
| getRotatedY(double angle) const | MVector3 | |
| getRotatedZ(double angle) const | MVector3 | |
| getSquaredLength() const | MVector3 | [inline] |
| lerp(const MVector3 &vec, float factor) const | MVector3 | [inline] |
| loadIdentity(void) | MVector3 | [inline] |
| MVector3(void) | MVector3 | [inline] |
| MVector3(float newX, float newY, float newZ) | MVector3 | [inline] |
| MVector3(const float value) | MVector3 | [inline] |
| MVector3(const float *values) | MVector3 | [inline] |
| MVector3(const MVector3 &vec) | MVector3 | [inline] |
| MVector3(const MVector2 &vec) | MVector3 | [inline] |
| normalize() | MVector3 | |
| operator const float *() const | MVector3 | [inline] |
| operator float *() const | MVector3 | [inline] |
| operator!=(const MVector3 &vec) const | MVector3 | [inline] |
| operator*(const float value) const | MVector3 | [inline] |
| operator*(const MVector3 &vec) const | MVector3 | [inline] |
| operator*(float factor, const MVector3 &vec) | MVector3 | [friend] |
| operator*=(const float value) | MVector3 | [inline] |
| operator+(const MVector3 &vec) const | MVector3 | [inline] |
| operator+(const float &value) const | MVector3 | [inline] |
| operator+(void) const | MVector3 | [inline] |
| operator+=(const MVector3 &vec) | MVector3 | [inline] |
| operator-(const MVector3 &vec) const | MVector3 | [inline] |
| operator-(const float &value) const | MVector3 | [inline] |
| operator-(void) const | MVector3 | [inline] |
| operator-=(const MVector3 &vec) | MVector3 | [inline] |
| operator/(const MVector3 &vec) const | MVector3 | [inline] |
| operator/(const float value) const | MVector3 | [inline] |
| operator/=(const float value) | MVector3 | [inline] |
| operator=(const float value) | MVector3 | [inline] |
| operator==(const MVector3 &vec) const | MVector3 | [inline] |
| rotateAxis(double angle, const MVector3 &axis) | MVector3 | |
| rotateX(double angle) | MVector3 | |
| rotateY(double angle) | MVector3 | |
| rotateZ(double angle) | MVector3 | |
| set(const float newX, const float newY, const float newZ) | MVector3 | [inline] |
| x | MVector3 | |
| y | MVector3 | |
| z | MVector3 |
1.7.3