, including all inherited members.
createBuffer(unsigned int *bufferId)=0 | MSoundContext | [pure virtual] |
createSource(unsigned int *sourceId, unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
deleteBuffer(unsigned int *bufferId)=0 | MSoundContext | [pure virtual] |
deleteSource(unsigned int *sourceId)=0 | MSoundContext | [pure virtual] |
disableSourceLoop(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
enableSourceLoop(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
getBufferDuration(unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
getSourceBuffersProcessed(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
getSourceBuffersQueued(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
getSourceOffset(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
getSourceTimePos(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
initContext(void)=0 | MSoundContext | [pure virtual] |
isSourcePaused(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
isSourcePlaying(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
pauseSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
playSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
queueSourceBuffer(unsigned int sourceId, unsigned int *buffers, unsigned int bufferSize)=0 | MSoundContext | [pure virtual] |
sendBufferData(unsigned int bufferId, M_SOUND_FORMAT format, void *data, unsigned int size, unsigned int freq)=0 | MSoundContext | [pure virtual] |
sendBufferSound(unsigned int bufferId, MSound *sound)=0 | MSoundContext | [pure virtual] |
setSourceBufferId(unsigned int sourceId, unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
setSourceGain(unsigned int sourceId, float gain)=0 | MSoundContext | [pure virtual] |
setSourceOffset(unsigned int sourceId, float offset)=0 | MSoundContext | [pure virtual] |
setSourcePitch(unsigned int sourceId, float pitch)=0 | MSoundContext | [pure virtual] |
setSourcePosition(unsigned int sourceId, const MVector3 &position)=0 | MSoundContext | [pure virtual] |
setSourceRadius(unsigned int sourceId, float radius)=0 | MSoundContext | [pure virtual] |
setSourceRelative(unsigned int sourceId, bool relative)=0 | MSoundContext | [pure virtual] |
setSourceRolloff(unsigned int sourceId, float rolloff)=0 | MSoundContext | [pure virtual] |
stopSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
unqueueSourceBuffer(unsigned int sourceId, unsigned int *buffers, unsigned int bufferSize)=0 | MSoundContext | [pure virtual] |
updateListenerPosition(const MVector3 &position, const MVector3 &direction, const MVector3 &up)=0 | MSoundContext | [pure virtual] |
~MSoundContext(void) | MSoundContext | [inline, virtual] |