, including all inherited members.
| createBuffer(unsigned int *bufferId)=0 | MSoundContext | [pure virtual] |
| createSource(unsigned int *sourceId, unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
| deleteBuffer(unsigned int *bufferId)=0 | MSoundContext | [pure virtual] |
| deleteSource(unsigned int *sourceId)=0 | MSoundContext | [pure virtual] |
| disableSourceLoop(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| enableSourceLoop(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| getBufferDuration(unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
| getSourceBuffersProcessed(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| getSourceBuffersQueued(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| getSourceOffset(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| getSourceTimePos(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| initContext(void)=0 | MSoundContext | [pure virtual] |
| isSourcePaused(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| isSourcePlaying(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| pauseSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| playSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| queueSourceBuffer(unsigned int sourceId, unsigned int *buffers, unsigned int bufferSize)=0 | MSoundContext | [pure virtual] |
| sendBufferData(unsigned int bufferId, M_SOUND_FORMAT format, void *data, unsigned int size, unsigned int freq)=0 | MSoundContext | [pure virtual] |
| sendBufferSound(unsigned int bufferId, MSound *sound)=0 | MSoundContext | [pure virtual] |
| setSourceBufferId(unsigned int sourceId, unsigned int bufferId)=0 | MSoundContext | [pure virtual] |
| setSourceGain(unsigned int sourceId, float gain)=0 | MSoundContext | [pure virtual] |
| setSourceOffset(unsigned int sourceId, float offset)=0 | MSoundContext | [pure virtual] |
| setSourcePitch(unsigned int sourceId, float pitch)=0 | MSoundContext | [pure virtual] |
| setSourcePosition(unsigned int sourceId, const MVector3 &position)=0 | MSoundContext | [pure virtual] |
| setSourceRadius(unsigned int sourceId, float radius)=0 | MSoundContext | [pure virtual] |
| setSourceRelative(unsigned int sourceId, bool relative)=0 | MSoundContext | [pure virtual] |
| setSourceRolloff(unsigned int sourceId, float rolloff)=0 | MSoundContext | [pure virtual] |
| stopSource(unsigned int sourceId)=0 | MSoundContext | [pure virtual] |
| unqueueSourceBuffer(unsigned int sourceId, unsigned int *buffers, unsigned int bufferSize)=0 | MSoundContext | [pure virtual] |
| updateListenerPosition(const MVector3 &position, const MVector3 &direction, const MVector3 &up)=0 | MSoundContext | [pure virtual] |
| ~MSoundContext(void) | MSoundContext | [inline, virtual] |