|
Maratis Engine
|
| addNewCamera(void) | MScene | |
| addNewCamera(const MOCamera &camera) | MScene | |
| addNewEntity(MMeshRef *meshRef) | MScene | |
| addNewEntity(const MOEntity &entity) | MScene | |
| addNewLight(void) | MScene | |
| addNewLight(const MOLight &light) | MScene | |
| addNewSound(MSoundRef *soundRef) | MScene | |
| addNewSound(const MOSound &sound) | MScene | |
| addNewText(MFontRef *fontRef) | MScene | |
| addNewText(const MOText &text) | MScene | |
| deleteObject(MObject3d *object) | MScene | |
| draw(MOCamera *camera) | MScene | |
| getCameraByIndex(unsigned int index) | MScene | [inline] |
| getCameraByName(const char *name) | MScene | |
| getCamerasNumber(void) | MScene | [inline] |
| getCurrentCamera(void) | MScene | [inline] |
| getCurrentFrame(void) | MScene | [inline] |
| getDataMode(void) | MScene | [inline] |
| getEntitiesNumber(void) | MScene | [inline] |
| getEntityByIndex(unsigned int index) | MScene | [inline] |
| getEntityByName(const char *name) | MScene | |
| getGravity(void) | MScene | [inline] |
| getLightByIndex(unsigned int index) | MScene | [inline] |
| getLightByName(const char *name) | MScene | |
| getLightsNumber(void) | MScene | [inline] |
| getName(void) | MScene | [inline] |
| getObjectByIndex(unsigned int index) | MScene | [inline] |
| getObjectByName(const char *name) | MScene | |
| getObjectIndex(const char *name, unsigned int *id) | MScene | |
| getObjectsNumber(void) | MScene | [inline] |
| getScriptFilename(void) | MScene | [inline] |
| getSoundByIndex(unsigned int index) | MScene | [inline] |
| getSoundByName(const char *name) | MScene | |
| getSoundsNumber(void) | MScene | [inline] |
| getTextByIndex(unsigned int index) | MScene | [inline] |
| getTextByName(const char *name) | MScene | |
| getTextsNumber(void) | MScene | [inline] |
| MScene(void) | MScene | |
| playLoopSounds(void) | MScene | |
| preparePhysics(void) | MScene | |
| setCurrentCamera(unsigned int id) | MScene | [inline] |
| setCurrentFrame(int currentFrame) | MScene | [inline] |
| setDataMode(M_DATA_MODES dataMode) | MScene | [inline] |
| setGravity(const MVector3 &gravity) | MScene | [inline] |
| setName(const char *name) | MScene | |
| setScriptFilename(const char *scriptFilename) | MScene | |
| stopAllSounds(void) | MScene | |
| update(void) | MScene | |
| updateObjectsMatrices(void) | MScene | |
| updatePhysics(void) | MScene | |
| ~MScene(void) | MScene |
1.7.3