Maratis Engine
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addNewCamera(void) | MScene | |
addNewCamera(const MOCamera &camera) | MScene | |
addNewEntity(MMeshRef *meshRef) | MScene | |
addNewEntity(const MOEntity &entity) | MScene | |
addNewLight(void) | MScene | |
addNewLight(const MOLight &light) | MScene | |
addNewSound(MSoundRef *soundRef) | MScene | |
addNewSound(const MOSound &sound) | MScene | |
addNewText(MFontRef *fontRef) | MScene | |
addNewText(const MOText &text) | MScene | |
deleteObject(MObject3d *object) | MScene | |
draw(MOCamera *camera) | MScene | |
getCameraByIndex(unsigned int index) | MScene | [inline] |
getCameraByName(const char *name) | MScene | |
getCamerasNumber(void) | MScene | [inline] |
getCurrentCamera(void) | MScene | [inline] |
getCurrentFrame(void) | MScene | [inline] |
getDataMode(void) | MScene | [inline] |
getEntitiesNumber(void) | MScene | [inline] |
getEntityByIndex(unsigned int index) | MScene | [inline] |
getEntityByName(const char *name) | MScene | |
getGravity(void) | MScene | [inline] |
getLightByIndex(unsigned int index) | MScene | [inline] |
getLightByName(const char *name) | MScene | |
getLightsNumber(void) | MScene | [inline] |
getName(void) | MScene | [inline] |
getObjectByIndex(unsigned int index) | MScene | [inline] |
getObjectByName(const char *name) | MScene | |
getObjectIndex(const char *name, unsigned int *id) | MScene | |
getObjectsNumber(void) | MScene | [inline] |
getScriptFilename(void) | MScene | [inline] |
getSoundByIndex(unsigned int index) | MScene | [inline] |
getSoundByName(const char *name) | MScene | |
getSoundsNumber(void) | MScene | [inline] |
getTextByIndex(unsigned int index) | MScene | [inline] |
getTextByName(const char *name) | MScene | |
getTextsNumber(void) | MScene | [inline] |
MScene(void) | MScene | |
playLoopSounds(void) | MScene | |
preparePhysics(void) | MScene | |
setCurrentCamera(unsigned int id) | MScene | [inline] |
setCurrentFrame(int currentFrame) | MScene | [inline] |
setDataMode(M_DATA_MODES dataMode) | MScene | [inline] |
setGravity(const MVector3 &gravity) | MScene | [inline] |
setName(const char *name) | MScene | |
setScriptFilename(const char *scriptFilename) | MScene | |
stopAllSounds(void) | MScene | |
update(void) | MScene | |
updateObjectsMatrices(void) | MScene | |
updatePhysics(void) | MScene | |
~MScene(void) | MScene |