, including all inherited members.
affineInvert(void) | MMatrix4x4 | |
affineInvertTranspose(void) | MMatrix4x4 | |
entries | MMatrix4x4 | |
getAffineInverse(void) const | MMatrix4x4 | |
getAffineInverseTranspose(void) const | MMatrix4x4 | |
getColumn(int position) const | MMatrix4x4 | |
getEntry(int position) const | MMatrix4x4 | |
getEulerAngles(void) const | MMatrix4x4 | |
getInverse(void) const | MMatrix4x4 | |
getInverseRotatedVector3(const MVector3 &vec) const | MMatrix4x4 | |
getInversetranslatedVector3(const MVector3 &vec) const | MMatrix4x4 | |
getInversetranspose(void) const | MMatrix4x4 | |
getRotatedVector3(const MVector3 &vec) const | MMatrix4x4 | |
getRow(int position) const | MMatrix4x4 | |
getTranslatedVector3(const MVector3 &vec) const | MMatrix4x4 | |
getTranslationPart(void) | MMatrix4x4 | [inline] |
getTranspose(void) const | MMatrix4x4 | |
inverseRotateVector3(MVector3 &vec) const | MMatrix4x4 | [inline] |
inversetranslateVector3(MVector3 &vec) const | MMatrix4x4 | [inline] |
invert(void) | MMatrix4x4 | |
invertTranspose(void) | MMatrix4x4 | |
loadIdentity(void) | MMatrix4x4 | |
loadZero(void) | MMatrix4x4 | |
MMatrix4x4(void) | MMatrix4x4 | [inline] |
MMatrix4x4(float e0, float e1, float e2, float e3, float e4, float e5, float e6, float e7, float e8, float e9, float e10, float e11, float e12, float e13, float e14, float e15) | MMatrix4x4 | |
MMatrix4x4(const float *value) | MMatrix4x4 | |
MMatrix4x4(const MMatrix4x4 &mat) | MMatrix4x4 | |
operator const float *() const | MMatrix4x4 | [inline] |
operator float *() const | MMatrix4x4 | [inline] |
operator!=(const MMatrix4x4 &mat) const | MMatrix4x4 | |
operator()(int col, int row) | MMatrix4x4 | [inline] |
operator*(const MMatrix4x4 &mat) const | MMatrix4x4 | |
operator*(const float value) const | MMatrix4x4 | |
operator*(float factor, const MMatrix4x4 &mat) | MMatrix4x4 | [friend] |
operator*(const MVector4 mat) const | MMatrix4x4 | |
operator*(const MVector3 mat) const | MMatrix4x4 | |
operator*=(const MMatrix4x4 &mat) | MMatrix4x4 | |
operator*=(const float value) | MMatrix4x4 | |
operator+(const MMatrix4x4 &mat) const | MMatrix4x4 | |
operator+(void) const | MMatrix4x4 | [inline] |
operator+=(const MMatrix4x4 &mat) | MMatrix4x4 | |
operator-(const MMatrix4x4 &mat) const | MMatrix4x4 | |
operator-(void) const | MMatrix4x4 | |
operator-=(const MMatrix4x4 &mat) | MMatrix4x4 | |
operator/(const float value) const | MMatrix4x4 | |
operator/=(const float value) | MMatrix4x4 | |
operator==(const MMatrix4x4 &mat) const | MMatrix4x4 | |
rotate(const MVector3 &axis, const float angle) | MMatrix4x4 | |
rotateVector3(MVector3 &vec) const | MMatrix4x4 | [inline] |
scale(const MVector3 &scaleFactor) | MMatrix4x4 | |
setEntry(int position, float value) | MMatrix4x4 | |
setRotationAxis(const float angle, const MVector3 &axis) | MMatrix4x4 | |
setRotationEuler(const float angleX, const float angleY, const float angleZ) | MMatrix4x4 | |
setRotationPartEuler(const float angleX, const float angleY, const float angleZ) | MMatrix4x4 | |
setRotationPartEuler(const MVector3 &rotations) | MMatrix4x4 | [inline] |
setRotationX(const float angle) | MMatrix4x4 | |
setRotationY(const float angle) | MMatrix4x4 | |
setRotationZ(const float angle) | MMatrix4x4 | |
setScale(const MVector3 &scaleFactor) | MMatrix4x4 | |
setTranslation(const MVector3 &translation) | MMatrix4x4 | |
setTranslationPart(const MVector3 &translation) | MMatrix4x4 | |
setUniformScale(const float size) | MMatrix4x4 | |
translate(const MVector3 translate) | MMatrix4x4 | |
translateVector3(MVector3 &vec) const | MMatrix4x4 | [inline] |
transpose(void) | MMatrix4x4 | |
~MMatrix4x4(void) | MMatrix4x4 | [inline] |