This is the complete list of members for
MLevel, including all inherited members.
| addNewScene(void) | MLevel | |
| changeCurrentScene(unsigned int id) | MLevel | |
| clear(void) | MLevel | |
| clearQueueDatas(void) | MLevel | |
| clearScenes(void) | MLevel | |
| createFX(MShaderRef *vertexShaderRef, MShaderRef *pixelShaderRef, unsigned int *FXId) | MLevel | |
| deleteScene(unsigned int id) | MLevel | |
| getArmatureAnimManager(void) | MLevel | [inline] |
| getCurrentScene(void) | MLevel | |
| getCurrentSceneId(void) | MLevel | [inline] |
| getFontManager(void) | MLevel | [inline] |
| getFXManager(void) | MLevel | [inline] |
| getMaterialsAnimManager(void) | MLevel | [inline] |
| getMeshManager(void) | MLevel | [inline] |
| getSceneByIndex(unsigned int id) | MLevel | [inline] |
| getSceneByName(const char *name) | MLevel | |
| getSceneIndexByName(const char *name, unsigned int *index) | MLevel | |
| getScenesNumber(void) | MLevel | [inline] |
| getShaderManager(void) | MLevel | [inline] |
| getSoundManager(void) | MLevel | [inline] |
| getTextureManager(void) | MLevel | [inline] |
| getTexturesAnimManager(void) | MLevel | [inline] |
| loadArmatureAnim(const char *filename, const bool preload=true) | MLevel | |
| loadFont(const char *filename) | MLevel | |
| loadMaterialsAnim(const char *filename, const bool preload=true) | MLevel | |
| loadMesh(const char *filename, const bool preload=true) | MLevel | |
| loadShader(const char *filename, M_SHADER_TYPES type) | MLevel | |
| loadSound(const char *filename, const bool preload=true) | MLevel | |
| loadTexture(const char *filename, const bool mipmap=true, const bool preload=true) | MLevel | |
| loadTexturesAnim(const char *filename, const bool preload=true) | MLevel | |
| MLevel(void) | MLevel | |
| sendToClearQueue(MDataRef *ref) | MLevel | |
| sendToUpdateQueue(MDataRef *ref) | MLevel | |
| setCurrentSceneId(unsigned int id) | MLevel | |
| updateQueueDatas(void) | MLevel | |
| ~MLevel(void) | MLevel | |