This is the complete list of members for
MLevel, including all inherited members.
addNewScene(void) | MLevel | |
changeCurrentScene(unsigned int id) | MLevel | |
clear(void) | MLevel | |
clearQueueDatas(void) | MLevel | |
clearScenes(void) | MLevel | |
createFX(MShaderRef *vertexShaderRef, MShaderRef *pixelShaderRef, unsigned int *FXId) | MLevel | |
deleteScene(unsigned int id) | MLevel | |
getArmatureAnimManager(void) | MLevel | [inline] |
getCurrentScene(void) | MLevel | |
getCurrentSceneId(void) | MLevel | [inline] |
getFontManager(void) | MLevel | [inline] |
getFXManager(void) | MLevel | [inline] |
getMaterialsAnimManager(void) | MLevel | [inline] |
getMeshManager(void) | MLevel | [inline] |
getSceneByIndex(unsigned int id) | MLevel | [inline] |
getSceneByName(const char *name) | MLevel | |
getSceneIndexByName(const char *name, unsigned int *index) | MLevel | |
getScenesNumber(void) | MLevel | [inline] |
getShaderManager(void) | MLevel | [inline] |
getSoundManager(void) | MLevel | [inline] |
getTextureManager(void) | MLevel | [inline] |
getTexturesAnimManager(void) | MLevel | [inline] |
loadArmatureAnim(const char *filename, const bool preload=true) | MLevel | |
loadFont(const char *filename) | MLevel | |
loadMaterialsAnim(const char *filename, const bool preload=true) | MLevel | |
loadMesh(const char *filename, const bool preload=true) | MLevel | |
loadShader(const char *filename, M_SHADER_TYPES type) | MLevel | |
loadSound(const char *filename, const bool preload=true) | MLevel | |
loadTexture(const char *filename, const bool mipmap=true, const bool preload=true) | MLevel | |
loadTexturesAnim(const char *filename, const bool preload=true) | MLevel | |
MLevel(void) | MLevel | |
sendToClearQueue(MDataRef *ref) | MLevel | |
sendToUpdateQueue(MDataRef *ref) | MLevel | |
setCurrentSceneId(unsigned int id) | MLevel | |
updateQueueDatas(void) | MLevel | |
~MLevel(void) | MLevel | |