Archives de l’auteur : anael

Custom shaders example

Hi, I just released a new example, showing how to use more complex custom shaders : – simple envmap shader (reflexion) – simple ink shader – standard shader with diffuse/specular/normal/emit and shadow map – standard shader with additional envmap DOWNLOAD … Continuer la lecture

Publié dans Tutorials | Un commentaire

How to create a game plugin

In this example we are going to see how to create a game plugin using c++ and Maratis SDK. Creating game plugin and custom behavior can be seen as complicated in the beginning and require some programming experience, but once … Continuer la lecture

Publié dans Tutorials | 4 commentaires

Maratis/Blender video tour

Hi, here is a simple video tour showing how Maratis and Blender are working together to create a basic game using « Yo Frankie » assets. https://vimeo.com/20404105 Yo Frankie (c) copyright Blender Foundation | apricot.blender.org.

Publié dans Tutorials | Commentaires fermés

First donation !

Thanks a lot to Achim Luebbeke for the first donation made ! It is very generous and helpful ! Thank you so much. Anaël.

Publié dans News | Un commentaire